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Vintage Spotlight

Wanted to make a sort of hero prop to practice my texturing and hard-surface skill. Tried to keep it as much game-ready as possible without sacrificing too much of a detail.
This was split into three texture sets for body, glass and light bulb (2k, 1024 and 512 accordingly)
Comments and critique welcome :o)

Hi-poly and low-poly

Hi-poly and low-poly